Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 05, 2006, 08:27 PM // 20:27   #1
Lion's Arch Merchant
 
 
Join Date: Sep 2005
Location: Right behind you
Guild: T Demons Of Razgriz T
Profession: E/Me
Advertisement

Disable Ads
Default Idea For Ranger Beast Mastery Fix

OK, heres my Idea to make Beast master rangers a viable playertype. Gloves. unique gloves not attached to any set (like Lt.'s helm, bloodstained boots, stonefist gauntlets)

Beast Charming Gloves
Base + While equipped, if you have 13 or more points in beast mastery, you do not need charm animal in your toolbar to bring your pet into combat.

The high beast mastery Req would prevent players from bringing pets just because it no longer took up a skill slot space.

Please share with me ideas or critiques.
TwilightOblivion is offline   Reply With Quote
Old Apr 05, 2006, 08:51 PM // 20:51   #2
Krytan Explorer
 
Align's Avatar
 
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
Default

This would be awesome bordering on overpowered.
Align is offline   Reply With Quote
Old Apr 05, 2006, 08:55 PM // 20:55   #3
Elite Guru
 
Weezer_Blue's Avatar
 
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
Default

While Charm Animal isn't too hard to work around, it would be easier if the pet stayed on your bar if any beastmastery skill was placed there, and charm was only used to capture new pets.
Most of all though, Beastmasters need a weapon. Not only for basic weapon damage, but also, and more importantly, for weapon modifications such as "15% > 50%" (on pet) and "skill recharge x2 (20%)".
__________________
Weezer_Blue is offline   Reply With Quote
Old Apr 05, 2006, 09:03 PM // 21:03   #4
Krytan Explorer
 
jibikao's Avatar
 
Join Date: Jun 2005
Profession: R/
Default

It is somewhat true that Pet "The Weapon" does not do the same damage as the bow because pets don't get +damage mods. I believe this is the reason why they've increased most of pet attack skills.

As for BM weapon, I just use a staff for +energy but I do pathetic damage with the staff unless I have invested in the corresponding secondary skill line.

It may be too overpowering if BM has their own weapons that do good physical damage. Or not?

I believe Galie said they want to create BM weapons for Factions, or in the future? Haven't heard anything more about this issue though.
jibikao is offline   Reply With Quote
Old Apr 05, 2006, 09:10 PM // 21:10   #5
Frost Gate Guardian
 
Big Tony's Avatar
 
Join Date: Feb 2006
Guild: Currently guildless
Default

Quote:
Originally Posted by Weezer_Blue
Most of all though, Beastmasters need a weapon. Not only for basic weapon damage, but also, and more importantly, for weapon modifications such as "15% > 50%" (on pet) and "skill recharge x2 (20%)".
Most defintly! A "vampiric/sundering/zealous Tooth" for your pet or some sort of item you could keep in your inventory for a temporary stat mod. Being a beast master myself, Id like to see some collector items, specifically boots with some pet mods. Although if I read the recent Frog log correctly in the dev section, Changes to the pets are coming.

Last edited by Big Tony; Apr 05, 2006 at 09:27 PM // 21:27..
Big Tony is offline   Reply With Quote
Old Apr 05, 2006, 09:12 PM // 21:12   #6
Krytan Explorer
 
jibikao's Avatar
 
Join Date: Jun 2005
Profession: R/
Default

Quote:
Originally Posted by Big Tony
Most defintly! A "vampiric/sundering/zealous Tooth" for your pet or some sort of item you could keep in your inventory for a temporary stat mod. Being a beast master myself, Id like to see some collector items, specifically boots with some pet mods. Although if I read the recent Frog log in the dev section, Changes to the pets are coming.
Changes to pets are coming?

What I REALLY want is variety in pets in terms of stats/abilities. This will be the most exciting part of being a Beast Master because every BM will need to find the pet that fits their playing style! Moa Bird ftw!!!
jibikao is offline   Reply With Quote
Old Apr 05, 2006, 09:28 PM // 21:28   #7
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

your weapon slot should be a collar for you pet (which gives 15^50 or poisoners or what not) and your offhand should go to some "doggie treats" or something which give you energy with a beast mastery req.

Those gloves are rediculously overpowered and unfair (what about other classes that want pets?)
Quote:
Originally Posted by Weezer_Blue
While Charm Animal isn't too hard to work around, it would be easier if the pet stayed on your bar if any beastmastery skill was placed there, and charm was only used to capture new pets.
So now IWAY gets an extra slot because they bring TF?

Quote:
Originally Posted by Weezer_Blue
Most of all though, Beastmasters need a weapon. Not only for basic weapon damage, but also, and more importantly, for weapon modifications such as "15% > 50%" (on pet) and "skill recharge x2 (20%)".
Beast masters have a weapon. Their pets does more damage than a bow does, plus they can use a bow(or X) to double their damage. The mods are all they are missing, but I dissagree with a beast mastery weapon dealing much damage....perhaps 2-6 would be fair (considering the pets do 19-32 [I think...havent seen the value in a long time...and it was disputed then])
Mandy Memory is offline   Reply With Quote
Old Apr 05, 2006, 09:54 PM // 21:54   #8
Krytan Explorer
 
Align's Avatar
 
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
Default

Quote:
Originally Posted by Mandy Memory
(what about other classes that want pets?)
They bring Charm Animal?

Quote:
So now IWAY gets an extra slot because they bring TF?
Don't you use Warrior if you're going IWAYing? Then you can't use Ranger armor, nor get 13 in Beast Mastery.

Quote:
Beast masters have a weapon. Their pets does more damage than a bow does, plus they can use a bow(or X) to double their damage. The mods are all they are missing, but I dissagree with a beast mastery weapon dealing much damage....perhaps 2-6 would be fair (considering the pets do 19-32 [I think...havent seen the value in a long time...and it was disputed then])
Pets do a lot less than 19-32 if you're not using any skills, and why would anyone use a beastmaster weapon if it did LESS damage than a bow?
Align is offline   Reply With Quote
Old Apr 05, 2006, 10:15 PM // 22:15   #9
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

The idea behind the gloves is. Obviously if they have more then 13 invested, They're not gunna be using something like Marksmanship to depend on damage. They'll need another beast mastery skill to buff their combo.
Nevin is offline   Reply With Quote
Old Apr 06, 2006, 01:00 AM // 01:00   #10
Lion's Arch Merchant
 
Sientir's Avatar
 
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
Default

i have to /sign this. I find that it is kinda rediculous that you need to bring the Charm Animal skill to bring a pet along. Since you are mainly using your pet for a weapon, I'm trying to think of any other weapon that requires a skill to be able to be used. Oh, there isn't one...allowing beastmasters to not have to bring the Charm Animal skill would add a certain new vitality to the Beastmaster attribute line. (2 skills are already used, by default: Charm Animal and Comfort Animal. This is, imo, kinda rediculous.)
Sientir is offline   Reply With Quote
Old Apr 06, 2006, 01:57 AM // 01:57   #11
Wilds Pathfinder
 
Rogmar's Avatar
 
Join Date: May 2005
Profession: W/
Default

How I set up my build, I really don't need the energy from a staff. And why would someone spec' 9 into Marksmanship just to do extra damage. Shouldn't I be able to do something while my pet is attacking. Seems like I sit there and my weapon is just to direct attacks.
Rogmar is offline   Reply With Quote
Old Apr 06, 2006, 02:24 AM // 02:24   #12
Lion's Arch Merchant
 
 
Join Date: Sep 2005
Location: Right behind you
Guild: T Demons Of Razgriz T
Profession: E/Me
Default

Oh ive got a new idea, but im diging the whole equip your pets with weapons thing, that would kick ass. Ok, this idea is that when you have a pet , a small toolbar would come up in instances that would have pet commands, like "attack target" and "return" and "change target" and various other commands. Also, the whole thing where the people in PvP go after the ranger instead of the pet because the ranger is helpless needs to be remedied.... somehow.... rangers need some sort of melee weapon/ more offensive and defensive spells for the RANGER that are attributed to beast mastery. because if my pet is to be able to attack at its best, i cant have a decent bow and have healing ability for myself, the points are just too far spread. And those of you who bitch about comfort animal, DONT. Anet could have just as easily made it it 2 skills, one to heal and one to revive. Also the whole recharge thing when your pet dies AND when you rez him is pretty annoying, because often times by the time my skills are recharged to heal my pet, hes already dead again. My guess is Anet saw the powerful potential for beast masters and overcompensated, basically killing any potential they might have had.
TwilightOblivion is offline   Reply With Quote
Old Apr 06, 2006, 02:28 AM // 02:28   #13
Krytan Explorer
 
Peewee's Avatar
 
Join Date: Nov 2005
Location: London, England
Guild: I Uprising I [RAGE]
Profession: R/
Default

BM doesnt really need a weapon. I mean, we are already looking at 25-35 from perts, and spikes as high as 130 with brutal strike. If anything what BM needs is for pets to have a similar AI upgrade as the henchies. Ie, change targets when you want them to, and not sit in AoE.
Peewee is offline   Reply With Quote
Old Apr 06, 2006, 02:52 AM // 02:52   #14
Lion's Arch Merchant
 
 
Join Date: Sep 2005
Location: Right behind you
Guild: T Demons Of Razgriz T
Profession: E/Me
Default

Peewee, the weapon isnt really for the attack strength, its for the atts on the weapon, like +health or 15%^50 for the pet. Also, you should be able to keep pets with the Tamer so that if you want to change pets, you dont have to retrain a new pet if you want to change back. hell, if you could leave just 2 or 3 pets with the tamer (for a fee of course) that would make me happy.
TwilightOblivion is offline   Reply With Quote
Old Apr 06, 2006, 04:10 AM // 04:10   #15
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

Quote:
Originally Posted by Align
They bring Charm Animal?
Thus creating an edge that can only be had for rangers...there is nothing similar for any other class...Nice one there!


Quote:
Originally Posted by Align
Don't you use Warrior if you're going IWAYing? Then you can't use Ranger armor, nor get 13 in Beast Mastery.
If you bothered to...well...you know...READ...you would see that I quoted a suggestion saying that bringing a beast mastery skill would automatically bring your pet. So stop being a moron and read (Ive seen you do this a number of times in many posts)
Also this just proves that the gloves are overpowered...because no other class can use them, thus giving rangers even more damage.

Quote:
Originally Posted by Align
Pets do a lot less than 19-32 if you're not using any skills, and why would anyone use a beastmaster weapon if it did LESS damage than a bow?
Pets deal more than bows when not using skills....so I guess bows need a buff too? Along with every other weapon?

A beastmaster would use a beastmastery weapon because it would give his pet bonuses and would allow him to attack targets (so his pet goes and hits them)



But I guess you think that being a ranger should instantly give you a pet, which is invincible and does infinate damage. Congradulations, I would rather hear suggestions from the horrid pet AI than from you...They would make more sence.



If you want an alternitive for Charm Animal, use your heads and think.


Res/charm animal
elite
charms an animal. bringing this skill allows you to have a pet. if used when you have a pet and he is dead, it ressurects him.


There ya go...bring an elite and you dont have to bring charm (now if this could just get implemented...stuff like this is what BM needs)

Last edited by Mandy Memory; Apr 06, 2006 at 04:12 AM // 04:12..
Mandy Memory is offline   Reply With Quote
Old Apr 06, 2006, 04:20 AM // 04:20   #16
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

The only thing you could fairly trade for the ability to equipt a pet without charm animal is your ability to attack, period. Even then it would be a serious balance issue which would need much redesigning. But as long as you can provide a continuous attack and your pet can as well, it automaticly merits the use of a skill slot. Now if you can't attack and you can only signal your pet to attack a target, then it might be justifiable.

A Taming Rod or Flute, A simplistic item which would remove your characters attack but allow you to equipt your pet even without charm animal.

I realy have heard it a million times, and no matter how it's presented, the fact that you have an entirely extra body on the field, with it's own continous attack is worth a skill slot, and you can't argue it, because nothing is free. Wearing special gloves isn't enough.

The only other alternative is to give every other class something equally powerful, like elementist gloves which block interruption, since some armor should add the same effect as Gliph of Concentration. Or how about a Monk Vest which adds 2 or 3 health regeneration, that is the same power as mending, but without using the skill.

Now I could understand some Ranger Gloves which improve your pets attack or something simular, but assuming something that truely does merit a skill slot should be unneccessary with the use of a non determental item is totaly broken.

Last edited by BahamutKaiser; Apr 06, 2006 at 04:23 AM // 04:23..
BahamutKaiser is offline   Reply With Quote
Old Apr 06, 2006, 10:19 AM // 10:19   #17
Krytan Explorer
 
Plague's Avatar
 
Join Date: Aug 2005
Profession: N/E
Default

Personally, I think it would be both fair and simple to make your pet follow you permanently without Charm Animal if you invest 13 att points into Beast Mastery.
Plague is offline   Reply With Quote
Old Apr 06, 2006, 02:52 PM // 14:52   #18
Krytan Explorer
 
Align's Avatar
 
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
Default

Quote:
Originally Posted by Mandy Memory
Thus creating an edge that can only be had for rangers...there is nothing similar for any other class...Nice one there!
You do know hammer warriors get to use Stonefist gauntlets, right? No other class can use those either.

I'd apologize for the IWAY + TF misunderstanding, but since you can't be civil...

Quote:
Originally Posted by Mandy Memory
Pets deal more than bows when not using skills....so I guess bows need a buff too? Along with every other weapon?
What?

Quote:
A beastmaster would use a beastmastery weapon because it would give his pet bonuses and would allow him to attack targets (so his pet goes and hits them)
Good point, but 2-6? I can't imagine a chance of having faster recharge or getting +1 BM being worth that decrease in DPS.


Quote:
Res/charm animal
elite
charms an animal. bringing this skill allows you to have a pet. if used when you have a pet and he is dead, it ressurects him.
Why elite? And you'd still need Comfort animal if you want to heal your pet.
Align is offline   Reply With Quote
Old Apr 06, 2006, 03:59 PM // 15:59   #19
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

You dont need Comfort Animal to heal your pet...Symbiotic bond or the like can heal it as well.
And it would be elite because its better than charm animal and rez.

Pets deal the most damage without skills. More than every other weapon.

And no you did not misunderstand the IWAY + TF part...you plain didnt read it or the part I quoted.
Mandy Memory is offline   Reply With Quote
Old Apr 06, 2006, 04:46 PM // 16:46   #20
Wilds Pathfinder
 
felinette's Avatar
 
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
Default

Quote:
Originally Posted by Mandy Memory
Res/charm animal
elite
charms an animal. bringing this skill allows you to have a pet. if used when you have a pet and he is dead, it ressurects him.
I like this idea, but not as an elite. Just make it a regular skill, and also add heal ability to it. Having to blow two skill slots for a pet is excessive starting from day one. It would be easy to implement--as someone suggested up thread, if you already have a pet, it acts as heal/res. If you don't, then you can use it to charm a pet, and then it'll act as heal/res. I know there's symbiotic bond, but you don't get that for a while.

In all this talk about special gloves, weapons, etc., remember that some ranger secondaries are also beastmasters. I have a W/R beastmaster (not IWAY). I'm not interested in any "improvements" that would cripple my ability to carry a weapon that deals major damage. Reducing the number of skill slots required to take my pet out and keep it alive would be just ducky, and would work for secondary ranger beastmasters as well as primary ones. Many of the suggestions in the thread would render ranger secondary beastmasters impractical, even impossible, to play.
felinette is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:25 PM // 19:25.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("